Umbrella
Anti-Orbital Defense - Rapid fire with high damage. Attacks orbital targets and intercepts drop pods.- HP: 900
- Build cost: 900 metal
- Maximum range: 300
- Total DPS: 1000.0
- Build locations: land, water surface
Overview
BlueprintStoke
Light Tank - Amphibious. Armed with torpedoes. Attacks land, sea, seabed and undersea targets.- HP: 225
- Build cost: 210 metal
- Maximum range: 150
- Total DPS: 115.5
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 14
- Acceleration: 40
- Braking rate: 40
- Turn rate: 100
- Amphibious
Physics
- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 500
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Blueprint
- Range: 300
- Damage: 200.0 DPS: 100 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 100
- Burn damage: 15, radius 2
- Muzzle velocity: 1000.0
- Max velocity: 1000.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Orbital
- Blueprint
- Range: 180
- Damage: 800.0 DPS: 400 damage every 0.50 seconds (2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 80
- Damage: 58.5 DPS: 39 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 360° at 160° per second
- Pitch: 90° at 120° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 39
- Splash: 25 damage, radius 6
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 150
- Damage: 57.0 DPS: 200 damage every 3.51 seconds (0.28 shots per second)
- Yaw: 360° at 160° per second
- Pitch: 90° at 120° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Muzzle velocity: 40.0
- Max velocity: 70.0
- Turn rate: 160
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 200
- Muzzle velocity: 100.0
- Max velocity: 70.0
- Turn rate: 160
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1
Layer Ammo
AnyLand
Target Priorities
Weapon #2
Layer Ammo
Seafloor
LandHorizontal
Target Priorities
- T2 Advanced Fab Aircraft 0:16
- T2 Advanced Fabrication Bot 0:20
- T2 Advanced Fabrication Ship 0:11
- T2 Advanced Fabrication Vehicle 0:15
- T2 Colonel 0:11
- T1 Fabrication Aircraft 1:40
- T1 Fabrication Bot 1:52
- T1 Fabrication Ship 1:04
- T1 Fabrication Vehicle 1:21
- T0 Imperial Class Commander 0:30
- T2 Mend 0:15
- T0 Quadruped Class Commander 0:30
- T0 Raptor Class Commander 0:30
- T0 Tank Class Commander 0:30
Built By
- T2 Advanced Armour Foundry 0:04 + 0:04
- T1 Armour Foundry 0:12 + 0:04
- T2 Starcannon 0:04 + 0:04