![](https://cdn.palobby.com/pa/units/land/bot_sniper/bot_sniper_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_bot_sniper.png)
Gil-E
Sniper - Long range with high damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.- HP: 200
- Build cost: 1200 metal
- Maximum range: 220
- Total DPS: 200.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/land_scout/land_scout_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_land_scout.png)
Skitter
Scout - Fast. Can see far away and detects mines. Does not attack.- HP: 10
- Build cost: 75 metal
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 25
- Acceleration: 250
- Braking rate: 250
- Turn rate: 360
Physics
- Vision radius: 180
- Underwater vision radius: 180
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Mine vision radius: 200
Recon
- Blueprint
- Range: 220
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 140
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 89° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
-
T2
Advanced Bot Factory 0:20 + 0:03
Built By
-
T2
Advanced Vehicle Factory 0:01 + 0:04
-
T1
Vehicle Factory 0:05 + 0:04