Havoc
Lightning Tank - Shoots timed electric mines. Intercepts missiles. Attacks land and sea targets.- HP: 450
- Build cost: 800 metal
- Maximum range: 140
- Total DPS: 225.0
- Rolloff delay: 4.0
Overview
BlueprintStarcannon
Planetary Transport - Builds and launches up to 14 units at once to the planet below.- HP: 2000
- Build cost: 2600 metal
- Unit storage capacity: 9
- Maximum range: 600
- Rolloff delay: 4.0
- Build locations: orbital
Overview
Blueprint- Max speed: 15
- Acceleration: 100
- Braking rate: 100
- Turn rate: 90
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 150
- No underwater vision
- Orbital vision radius: 600
- Always visible
Recon
Visibility
- Weapon energy consumption: 600 / s
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 115
- Firing standard deviation: 7
- Damage: 125.0 DPS: 750 damage every 6.00 seconds (0.17 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 180° per second
- Energy consumption: 3600 per shot
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 6.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 750
- Splash: 500 damage, radius 2
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 300.0
- Turn rate: 200
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 140
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 89° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage target: HitPoints
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 600
- Firing standard deviation: 23
- Damage: 0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Metal cost: 1 per shot
- Build time: 0:00.0
- Damage target: HitPoints
- Muzzle velocity: 40.0
- Max velocity: 120.0
- Turn rate: 45
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
-
T2
Advanced Armour Fabricator
0:50
+ 0:04
-
T2
Advanced Fabrication Walker
0:44
+ 0:04
-
T1
Armour Fabricator
0:04
+ 0:04
-
T1
Corsair
0:06
+ 0:04
-
T2
Enforcer
0:10
+ 0:04
-
T1
Fabrication Walker
0:03
+ 0:04
-
T1
Guardian
0:07
+ 0:04
-
T1
Investigator
0:03
+ 0:04
-
T1
Lancer
0:03
+ 0:04
-
T2
Orbweaver
0:16
+ 0:04
-
T1
Patriot
0:02
+ 0:04
-
T1
Peacekeeper
0:01
+ 0:04
-
T2
Praetorian
2:35
+ 0:04
-
T2
Scorpion
0:20
+ 0:04
-
T1
Shank
0:06
+ 0:04
-
T1
Stoke
0:04
+ 0:04
Builds
-
T2
Advanced Armour Foundry
0:16
+ 0:04