Panzer
Hover Assault - Can cross water and lava. Fires in salvos. Attacks land, sea and orbital targets.- HP: 200
- Build cost: 1200 metal
- Maximum range: 180
- Total DPS: 462.5
- Rolloff delay: 4.0
Overview
BlueprintStarcannon
Planetary Transport - Builds and launches up to 14 units at once to the planet below.- HP: 3000
- Build cost: 2600 metal
- Unit storage capacity: 14
- Maximum range: 800
- Rolloff delay: 4.0
- Build locations: orbital
Overview
Blueprint- Max speed: 14
- Acceleration: 100
- Braking rate: 100
- Turn rate: 40
- Hovers over land, lava and water
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 150
- No underwater vision
- Orbital vision radius: 600
- Always visible
Recon
Visibility
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Stored ammo drained after 2.67 seconds (4 shots)
- Targets: LandHorizontal, WaterSurface, Orbital
- Ammo recharged after 6.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 110.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
- Blueprint
- Range: 180
- Firing standard deviation: 20
- Damage: 12.5 DPS: 50 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 89.9° at 50° per second
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 50
- Splash: 10 damage, radius 6
- Burn damage: 15, radius 2
- Muzzle velocity: 110
- Max velocity: 110.0
- Turn rate: 360
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1 (x6)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 800
- Firing standard deviation: 23
- Damage: 0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 40.0
- Max velocity: 120.0
- Turn rate: 45
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
- T2 Advanced Armour Fabricator 0:50 + 0:04
- T2 Advanced Fabrication Walker 0:44 + 0:04
- T1 Armour Fabricator 0:04 + 0:04
- T1 Corsair 0:06 + 0:04
- T1 Fabrication Walker 0:03 + 0:04
- T1 Guardian 0:07 + 0:04
- T1 Investigator 0:03 + 0:04
- T1 Lancer 0:03 + 0:04
- T2 Orbweaver 0:16 + 0:04
- T1 Patriot 0:02 + 0:04
- T1 Peacekeeper 0:01 + 0:04
- T2 Praetorian 2:35 + 0:04
- T2 Scorpion 0:17 + 0:04
- T1 Shank 0:06 + 0:04
- T1 Stoke 0:04 + 0:04
Builds
- T2 Advanced Armour Foundry 0:24 + 0:04