![](https://cdn.palobby.com/pa/units/orbital/defense_satellite/defense_satellite_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_defense_satellite.png)
Anchor
Defense Satellite - Heavy orbital offensive and defensive platform with basic laser.- HP: 2000
- Build cost: 1500 metal
- Maximum range: 150
- Total DPS: 410.0
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: orbital
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/unit_cannon/unit_cannon_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_unit_cannon.png)
Unit Cannon
Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 10000 metal
- Unit storage capacity: 12
- Maximum range: 5000
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land
Overview
Blueprint- Vision radius: 120
- No underwater vision
- Orbital vision radius: 600
- Always visible
Recon
Visibility
- Vision radius: 100
- Underwater vision radius: 120
Recon
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 80
- Damage: 150.0 DPS: 100 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 30° per second
- Targets: Air, LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 100
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 150
- Damage: 130.0 DPS: 65 damage every 0.50 seconds (2 shots per second)
- Yaw: 100° at 720° per second
- Pitch: 180° at 720° per second
- Targets: Orbital
- Blueprint
- Type: Beam
- Damage: 65
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2 (x2)
Ammo
Target Priorities
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
-
T2
Advanced Fabrication Bot 0:40 + 0:03 + 0:03
-
T2
Advanced Fabrication Vehicle 0:45 + 0:03 + 0:03
-
T1
Ant 0:03 + 0:03 + 0:03
-
T1
Boom 0:01.0 + 0:03 + 0:03
-
T1
Dox 0:01.0 + 0:03 + 0:03
-
T1
Fabrication Bot 0:03 + 0:03 + 0:03
-
T1
Fabrication Vehicle 0:04 + 0:03 + 0:03
-
T1
Grenadier 0:02 + 0:03 + 0:03
-
T2
Locusts 0:05 + 0:03 + 0:03
-
T2
Mend 0:22 + 0:03 + 0:03
-
T2
Slammer 0:11 + 0:03 + 0:03
-
T1
Spark 0:02 + 0:03 + 0:03
-
T1
Spinner 0:03 + 0:03 + 0:03
-
T1
Stinger 0:02 + 0:03 + 0:03
-
T1
Stitch 0:05 + 0:03 + 0:03
-
T1
Stryker 0:01 + 0:03 + 0:03