![](https://cdn.palobby.com/pa/units/land/bot_tactical_missile/bot_tactical_missile_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_bot_tactical_missile.png)
Bluehawk
Mobile Tactical Missile - Long range with heavy damage. Fires homing missiles. Attacks land, sea and orbital targets.- HP: 200
- Build cost: 800 metal
- Maximum range: 200
- Total DPS: 250.0
- Factory cooldown: 3.0
- Rolloff delay: 3.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/unit_cannon/unit_cannon_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_unit_cannon.png)
Unit Cannon
Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 6800 metal
- Unit storage capacity: 12
- Maximum range: 5000
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 200
- Damage: 150.0 DPS: 750 damage every 5.00 seconds (0.2 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 750
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure & SurfaceDefense
- Structure & Defense
- Commander
- Mobile - Air
- Structure - Wall
- Wall
- Blueprint
- Range: 160
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
-
T2
Advanced Fabrication Bot 0:40 + 0:03 + 0:03
-
T2
Advanced Fabrication Vehicle 0:45 + 0:03 + 0:03
-
T1
Ant 0:03 + 0:03 + 0:03
-
T1
Boom 0:01.0 + 0:03 + 0:03
-
T1
Dox 0:01.0 + 0:03 + 0:03
-
T1
Fabrication Bot 0:03 + 0:03 + 0:03
-
T1
Fabrication Vehicle 0:04 + 0:03 + 0:03
-
T1
Grenadier 0:02 + 0:03 + 0:03
-
T2
Locusts 0:05 + 0:03 + 0:03
-
T2
Mend 0:22 + 0:03 + 0:03
-
T2
Slammer 0:11 + 0:03 + 0:03
-
T1
Spark 0:02 + 0:03 + 0:03
-
T1
Spinner 0:03 + 0:03 + 0:03
-
T1
Stinger 0:02 + 0:03 + 0:03
-
T1
Stitch 0:05 + 0:03 + 0:03
-
T2
Storm 0:16 + 0:03 + 0:03
-
T1
Stryker 0:01 + 0:03 + 0:03
Builds
-
T2
Advanced Bot Factory 0:17 + 0:03