Catapult
Tactical Missile Launcher - Long range with very heavy damage. Attacks land, sea, and orbital targets.- HP: 1500
- Build cost: 1800 metal
- Maximum range: 240
- Total DPS: 350.0
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land, water surface
Overview
BlueprintUnit Cannon
Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 10000 metal
- Unit storage capacity: 12
- Maximum range: 5000
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land
Overview
Blueprint- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 120
Recon
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 240
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Targets: LandHorizontal, WaterSurface, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile
- Wall
- Blueprint
- Range: 240
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
- T2 Advanced Armour Fabricator 0:50 + 0:03 + 0:03
- T2 Advanced Fabrication Bot 0:40 + 0:03 + 0:03
- T2 Advanced Fabrication Vehicle 0:45 + 0:03 + 0:03
- T2 Advanced Fabrication Walker 0:44 + 0:03 + 0:03
- T1 Ant 0:03 + 0:03 + 0:03
- T1 Armour Fabricator 0:04 + 0:03 + 0:03
- T1 Boom 0:01.0 + 0:03 + 0:03
- T1 Corsair 0:06 + 0:03 + 0:03
- T1 Dox 0:01.0 + 0:03 + 0:03
- T1 Fabrication Bot 0:03 + 0:03 + 0:03
- T1 Fabrication Vehicle 0:04 + 0:03 + 0:03
- T1 Fabrication Walker 0:03 + 0:03 + 0:03
- T1 Grenadier 0:02 + 0:03 + 0:03
- T1 Guardian 0:07 + 0:03 + 0:03
- T1 Investigator 0:03 + 0:03 + 0:03
- T1 Lancer 0:03 + 0:03 + 0:03
- T2 Locusts 0:05 + 0:03 + 0:03
- T2 Mend 0:22 + 0:03 + 0:03
- T2 Orbweaver 0:16 + 0:03 + 0:03
- T1 Patriot 0:02 + 0:03 + 0:03
- T1 Peacekeeper 0:01 + 0:03 + 0:03
- T2 Praetorian 2:35 + 0:03 + 0:03
- T2 Scorpion 0:17 + 0:03 + 0:03
- T1 Shank 0:06 + 0:03 + 0:03
- T2 Slammer 0:11 + 0:03 + 0:03
- T1 Spark 0:02 + 0:03 + 0:03
- T1 Spinner 0:03 + 0:03 + 0:03
- T1 Stinger 0:02 + 0:03 + 0:03
- T1 Stitch 0:05 + 0:03 + 0:03
- T1 Stoke 0:04 + 0:03 + 0:03
- T1 Stryker 0:01 + 0:03 + 0:03