Fabrication Flyer
Builder - Builds basic structures. Very mobile. Vulnerable. Less efficient than other builders.- HP: 165
- Build cost: 225 metal
Overview
BlueprintAres
Rolling Fortress - Near invincible. Long range. Heavy damage. Hover. Attacks land and sea targets.- HP: 50000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 1380.0
Overview
Blueprint- Max speed: 30
- Acceleration: 30
- Braking rate: 30
- Turn rate: 180
Physics
- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 30
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 250
- No underwater vision
Recon
- Build rate: 10
- Build range: 45
- Fabrication metal consumption: 10 / s
- Fabrication energy consumption: 800 / s
- Energy consumption per metal: 80.0
Economy
Economy
- Blueprint
- Range: 400
- Projectiles per fire: 4
- Firing standard deviation: 0.25
- Damage: 960.0 DPS: 4x800 damage every 3.33 seconds (0.3 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 20° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage target: HitPoints
- Damage: 800
- Splash: 800 damage, radius 15
- Full damage splash radius: 5
- Muzzle velocity: 200.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Blueprint
- Range: 220
- Projectiles per fire: 2
- Firing standard deviation: 0.25
- Damage: 140.0 DPS: 2x100 damage every 1.43 seconds (0.7 shots per second)
- Yaw: 80° at 90° per second
- Pitch: 15° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage target: HitPoints
- Damage: 100
- Splash: 100 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 140.0
- Max velocity: 140.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2 (x3)
Ammo
Target Priorities
-
T2
Advanced Flyer Foundry
8:00
-
T1
Armour Foundry
1:00
-
T1
Clot
0:05
-
T1
Flyer Foundry
1:00
-
T1
Hive
1:15
-
T1
Investigator Radar
0:15
-
T1
Jackal
0:32
-
T1
Mass Extractor
0:17
-
T2
OmniSilo Storage Device
0:50
-
T1
Power Catalyst
0:40
-
T1
Radar
0:35
-
T1
Ripple
0:25
-
T1
Scarab
0:55
-
T1
Ship Foundry
1:00
-
T1
Shredder
0:22
-
T1
Sky Bridge
1:40
-
T1
Starship Projector
1:00
-
T1
Theodor
1:30
-
T1
Tola
1:40
-
T1
Walker Foundry
1:00
Builds
Builds
-
T2
Advanced Flyer Foundry
0:04
+ 0:04
-
T1
Flyer Foundry
0:15
+ 0:04