

Praetorian
Auxiliary Commander - Can build advanced structures. Heavily armored. High damage. Attacks any targets except orbital.- HP: 8000
- Build cost: 7000 metal
- Maximum range: 110
- Total DPS: 400.0
Overview
Blueprint

Tyr
Orbital Mega-Laser - Purifies planetary surfaces of both enemies and allies. Attacks any targets except orbital.- HP: 21000
- Build cost: 40000 metal
- Maximum range: 150
- Total DPS: 1200
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 90
- Amphibious
Physics
- Max speed: 15
- Acceleration: 7.5
- Braking rate: 7.5
- Turn rate: 25
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Orbital vision radius: 600
- Always visible
Recon
Visibility
- Build rate: 80
- Build range: 45
- Fabrication metal consumption: 80 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 31.2
Economy
Economy
- Blueprint
- Range: 110
- Damage: 400.0 DPS: 100 damage every 0.25 seconds (4 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 100
- Splash: 100 damage, radius 10
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 360.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 150
- Damage: 1200 DPS: 300 damage every 0.25 seconds (4 shots per second)
- Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 300
- Splash: 300 damage, radius 160
- Full damage splash radius: 20
- Burn damage: 200, radius 137
- Max velocity: 65
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Land - Wall
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 150
- Damage: 0 DPS: 0 damage every 1.00 seconds (1 shot per second)
- Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Splash: 0 damage, radius 160
- Muzzle velocity: 400
- Max velocity: 400
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Land - Wall
- Naval
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
-
T2
Advanced Mass Extractor 0:22
-
T2
Advanced Power Catalyst 0:31
-
T2
Advanced Walker Foundry 1:00
-
T2
Archer 0:11
-
T1
Armour Foundry 0:07
-
T2
Arsonist 0:10
-
T2
Catalyst 8:20
-
T1
Clot 0:00.6
-
T2
Comet 0:50
-
T2
Decimator 0:25
-
T2
Diplomat 8:20
-
T1
Flyer Foundry 0:07
-
T2
Gustav 2:00
-
T1
Hive 0:09
-
T3
Holocene 12:30
-
T2
Iron Dome 3:15
-
T1
Jackal 0:04
-
T1
Mass Extractor 0:02
-
T2
OmniSilo Storage Device 0:06
-
T2
Overseer 0:30
-
T1
Power Catalyst 0:05
-
T2
Purifier 0:02
-
T1
Radar 0:04
-
T2
Rampart 0:30
-
T1
Ripple 0:03
-
T1
Scarab 0:06
-
T1
Ship Foundry 0:07
-
T1
Shredder 0:02
-
T1
Sky Bridge 0:10
-
T1
Starship Projector 0:07
-
T2
Supernova 3:00
-
T1
Theodor 0:11
-
T3
Thor 6:15
-
T1
Tola 0:12
-
T2
Tsunami 0:12
-
T1
Walker Foundry 0:07
Builds
Builds
-
T2
Advanced Walker Foundry 2:20 + 0:03
-
T2
Starcannon 2:35 + 0:04
Built By
-
T1
Fabrication Starship 14:48