![](https://cdn.palobby.com/pa/units/air/fabrication_aircraft_adv/fabrication_aircraft_adv_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_fabrication_aircraft_adv.png)
Advanced Fab Aircraft
Advanced Fabricator - Builds basic and advanced structures.- HP: 100
- Build cost: 2200 metal
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/land/titan_vehicle/titan_vehicle_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_titan_vehicle.png)
Ares
Rolling Fortress - Near invincible. Long range. Heavy damage. Hover. Attacks land and sea targets.- HP: 50000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 1380.0
Overview
Blueprint- Max speed: 35
- Acceleration: 35
- Braking rate: 35
- Turn rate: 180
Physics
- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 30
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 250
- No underwater vision
Recon
- Build rate: 54
- Build range: 45
- Fabrication metal consumption: 54 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 41.7
Economy
Economy
- Blueprint
- Range: 400
- Projectiles per fire: 4
- Firing standard deviation: 0.25
- Damage: 960.0 DPS: 4x800 damage every 3.33 seconds (0.3 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 20° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 800
- Splash: 800 damage, radius 15
- Full damage splash radius: 5
- Muzzle velocity: 200.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Blueprint
- Range: 220
- Projectiles per fire: 2
- Firing standard deviation: 0.25
- Damage: 140.0 DPS: 2x100 damage every 1.43 seconds (0.7 shots per second)
- Yaw: 80° at 90° per second
- Pitch: 15° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 100
- Splash: 100 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 140.0
- Max velocity: 140.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2 (x3)
Ammo
Target Priorities
-
T2
Advanced Air Factory 1:28
-
T2
Advanced Energy Plant 0:37
-
T2
Advanced Laser Defense Tower 0:16
-
T2
Advanced Metal Extractor 0:37
-
T2
Advanced Radar 0:44
-
T2
Advanced Torpedo Launcher 0:18
-
T1
Air Factory 0:11
-
T2
Anti-Nuke Launcher 3:42
-
T1
Bot Factory 0:11
-
T2
Catalyst 12:20
-
T2
Catapult 0:37
-
T1
Energy Plant 0:07
-
T1
Energy Storage 0:08
-
T2
Flak Cannon 0:16
-
T1
Galata Turret 0:04
-
T2
Halley 12:20
-
T2
Holkins 3:05
-
T1
Laser Defense Tower 0:06
-
T1
Lob 0:22
-
T1
Metal Extractor 0:03
-
T1
Metal Storage 0:08
-
T1
Naval Factory 0:11
-
T2
Nuclear Missile Launcher 4:26
-
T1
Orbital Launcher 0:11
-
T1
Pelter 0:16
-
T1
Radar 0:03
-
T3
Ragnarok 18:31
-
T1
Single Laser Defense Tower 0:04
-
T1
Teleporter 0:14
-
T1
Torpedo Launcher 0:06
-
T1
Umbrella 0:16
-
T2
Unit Cannon 3:05
-
T1
Vehicle Factory 0:11
-
T1
Wall 0:00.9
-
T3
Zeus 9:15
Builds
Builds
-
T2
Advanced Air Factory 0:48 + 0:02