![](https://cdn.palobby.com/pa/units/land/nuke_launcher/nuke_launcher_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_nuke_launcher.png)
Nuclear Missile Launcher
Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.- HP: 1500
- Build cost: 14400 metal
- Missile storage capacity: 1
- Maximum range: 5000
- Total DPS: 33000.0
- Build locations: land, water surface
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.24.0/pa/units/sea/l_fabrication_sub_combat_adv/l_fabrication_sub_combat_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.24.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_fabrication_sub_combat_adv.png)
Remora
Combat Builder - Builds mines, shields and turrets. Detects mines. Repairs friendly units. Can't help build other structures.- HP: 800
- Build cost: 1000 metal
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 10
- Acceleration: 40
- Braking rate: 120
- Turn rate: 60
- Underwater
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 150
- Underwater vision radius: 150
- Mine vision radius: 150
Recon
- Build rate: 90
- Fabrication metal consumption: 90 / s
- Fabrication energy consumption: 6000 / s
- Energy consumption per metal: 66.7
Economy
- Build rate: 90
- Build range: 75
- Fabrication metal consumption: 90 / s
- Fabrication energy consumption: 800 / s
- Energy consumption per metal: 8.9
- Auto Repair
Economy
- Blueprint
- Range: 5000
- Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 30000 per shot
- Build time: 5:33
- Damage: 33000
- Splash: 33000 damage, radius 150
- Full damage splash radius: 125
- Burn damage: 200, radius 137
- Muzzle velocity: 40.0
- Max velocity: 75.0
- Turn rate: 180
- Collision check: ground
- Collision response: impact
- Unit types: Interplanetary, Mobile, Orbital
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
-
T1
Clot 0:00.6
-
T1
Jackal 0:03
-
T2
Rampart 0:26
-
T1
Ripple 0:02
-
T1
Sea Urchin 0:00.9
-
T1
Shredder 0:02
-
T1
Sky Bridge 0:08
-
T2
Tsunami 0:11
Builds
Built By
-
T2
Advanced Ship Foundry 0:15 + 0:06