Investigator
Scout - Fast. Detects mines. Use alt fire to change into a short-range radar detectable only by radar.- HP: 60
- Build cost: 150 metal
- Maximum range: 50
Overview
BlueprintAdvanced Radar Satellite
Advanced Radar - Detects a vast area for enemy land, sea, and air units.- HP: 5000
- Build cost: 4800 metal
Overview
Blueprint- Max speed: 35
- Acceleration: 350
- Braking rate: 250
- Turn rate: 720
- Amphibious
Physics
- Max speed: 10
- Acceleration: 10
- Braking rate: 10
- Turn rate: 90
Physics
- Vision radius: 150
- Underwater vision radius: 150
- Mine vision radius: 150
Recon
- Vision radius: 600
- Underwater vision radius: 600
- Orbital vision radius: 1200
- Radar radius: 1000
- Sonar radius: 1000
- Always visible
Recon
Visibility
Economy
- Base energy consumption: 9000 / s
Economy
- Blueprint
- Range: 50
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, Seafloor
- Charges in 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Self Destruct
Layer Ammo
LandHorizontal
Seafloor
Target Priorities
- T2 Advanced Walker Foundry 0:03 + 0:03
- T2 Starcannon 0:03 + 0:04
- T1 Walker Foundry 0:10 + 0:03
Built By
- T2 Orbital Factory 1:20 + 0:04