![](https://cdn.palobby.com/pa/units/sea/attack_sub/attack_sub_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_attack_sub.png)
Barracuda
Submarine - High damage. Cannot be targeted by cannons. Attacks sea and undersea targets.- HP: 550
- Build cost: 500 metal
- Maximum range: 150
- Total DPS: 150.0
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/land/tank_nuke/tank_nuke_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_tank_nuke.png)
Manhattan
Mobile Nuke - Detonates a nuke on death. Slow. Extremely durable. Self-destruct attack.- HP: 15000
- Build cost: 8000 metal
- Maximum range: 40
Overview
Blueprint- Max speed: 14
- Acceleration: 40
- Braking rate: 140
- Turn rate: 60
- Underwater
Physics
- Max speed: 10
- Acceleration: 70
- Braking rate: 70
- Turn rate: 60
- Amphibious
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 100
- Underwater vision radius: 100
- Radar radius: 150
Recon
- Blueprint
- Range: 150
- Damage: 150.0 DPS: 250 damage every 1.67 seconds (0.6 shots per second)
- Yaw: 2° at 180° per second
- Pitch: 2° at 180° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 5.0
- Max velocity: 50.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 40
- Yaw: 360° at 720° per second
- Pitch: 45° at 720° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 10
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 130.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Self Destruct
Ammo
Target Priorities
-
T2
Advanced Naval Factory 0:08 + 0:06
-
T1
Naval Factory 0:25 + 0:03
Built By
-
T2
Advanced Vehicle Factory 2:57 + 0:04