Kosmos
Advanced Radar Satellite - Long-range enemy unit detection. Requires energy. Attacks land and sea targets.- HP: 2000
- Build cost: 4800 metal
- Maximum range: 150
- Total DPS: 90
Overview
BlueprintOmega
Orbital Battleship - Rapid-Fire. Very durable. Heavy damage. Attacks everything.- HP: 4000
- Build cost: 14000 metal
- Maximum range: 150
- Total DPS: 630.0
Overview
Blueprint- Max speed: 10
- Acceleration: 10
- Braking rate: 10
- Turn rate: 90
Physics
- Max speed: 15
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Vision radius: 600
- Underwater vision radius: 600
- Orbital vision radius: 1200
- Radar radius: 1000
- Sonar radius: 1000
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- Base energy consumption: 9000 / s
Economy
Economy
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 90 DPS: 2x45 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 45
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 120 DPS: 2x30 damage every 0.50 seconds (2 shots per second)
- Yaw: 100° at 360° per second
- Pitch: 180° at 360° per second
- Targets: Orbital, LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Beam
- Damage: 30
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 120
- Damage: 150.0 DPS: 300 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Air, LandHorizontal, WaterSurface, SeaFloor
- Blueprint
- Type: Beam
- Damage: 300
- Splash: 300 damage, radius 4
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon #1 (x4)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Starship Foundry 1:20 + 0:04
Built By
- T2 Orbital Factory 3:53 + 0:04