Viper
Orbital Fighter - Fast. Attacks orbital targets only.- HP: 100
- Build cost: 350 metal
- Maximum range: 200
- Total DPS: 56.0
Overview
BlueprintTyr
Orbital Mega-Laser - Purifies planetary surfaces of both enemies and allies. Attacks any targets except orbital.- HP: 21000
- Build cost: 40000 metal
- Maximum range: 150
- Total DPS: 1200
Overview
Blueprint- Max speed: 65
- Acceleration: 65
- Braking rate: 20
- Turn rate: 200
Physics
- Max speed: 15
- Acceleration: 7.5
- Braking rate: 7.5
- Turn rate: 25
Physics
- No underwater vision
- Orbital vision radius: 400
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Orbital vision radius: 600
- Always visible
Recon
Visibility
- Blueprint
- Range: 200
- Damage: 28.0 DPS: 40 damage every 1.43 seconds (0.7 shots per second)
- Yaw: 75° at 360° per second
- Pitch: 20° at 1000° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 40
- Burn damage: 15, radius 2
- Muzzle velocity: 300.0
- Max velocity: 300.0
- Collision check: enemies
- Collision response: impact
- Orbital
- Blueprint
- Range: 100
- Damage: 28.0 DPS: 40 damage every 1.43 seconds (0.7 shots per second)
- Yaw: 75° at 360° per second
- Pitch: 20° at 1000° per second
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 40
- Burn damage: 15, radius 2
- Muzzle velocity: 300.0
- Max velocity: 300.0
- Collision check: enemies
- Collision response: impact
- Orbital
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 150
- Damage: 1200 DPS: 300 damage every 0.25 seconds (4 shots per second)
- Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 300
- Splash: 300 damage, radius 160
- Full damage splash radius: 20
- Burn damage: 200, radius 137
- Max velocity: 65
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Land - Wall
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 150
- Damage: 0 DPS: 0 damage every 1.00 seconds (1 shot per second)
- Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Staged
- Splash: 0 damage, radius 160
- Muzzle velocity: 400
- Max velocity: 400
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Land - Wall
- Naval
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Starship Foundry 0:05 + 0:04
- T1 Starship Projector 0:11 + 0:03
Built By
- T1 Fabrication Starship 14:48