Grenadier
Fire Support - Medium range. Can fire over walls. Attacks land and sea targets.- HP: 80
- Build cost: 100 metal
- Maximum range: 135
- Total DPS: 32.0
Overview
BlueprintOmega
Orbital Battleship- Rapid-Fire. Very durable. Heavy damage. Attacks everything.- HP: 4000
- Build cost: 14000 metal
- Maximum range: 150
- Total DPS: 670.0
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 15
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Vision radius: 200
- No underwater vision
- Orbital vision radius: 400
- Always visible
Recon
Visibility
- Blueprint
- Range: 135
- Firing standard deviation: 1.0
- Damage: 16.0 DPS: 40 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 90° at 120° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 40
- Splash: 40 damage, radius 6
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 90.0
- Max velocity: 90.0
- Collision check: enemies
- Collision response: impact
- Structure & SurfaceDefense
- Structure & Defense
- Commander
- Mobile - Air
- Structure - Wall
- Wall
Weapon (x2)
Ammo
Target Priorities
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 130 DPS: 2x65 damage every 1.00 seconds (1 shot per second)
- Yaw: 100° at 360° per second
- Pitch: 60° at 360° per second
- Targets: Orbital
- Blueprint
- Type: Beam
- Damage: 65
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 120
- Damage: 150.0 DPS: 300 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 180° per second
- Targets: Air, LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 300
- Splash: 300 damage, radius 4
- Full damage splash radius: 1
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon #1 (x4)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Bot Factory 0:02 + 0:03
- T1 Bot Factory 0:06 + 0:03
- T2 Unit Cannon 0:02 + 0:03 + 0:03
Built By
- T2 Orbital Factory 3:53 + 0:04