Icarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
BlueprintWard
Mobile Anti-Nuke - Launches a single anti-nuclear missile.- HP: 3000
- Build cost: 8000 metal
- Maximum range: 300
- Total DPS: 0.01
Overview
Blueprint- Max speed: 50
- Acceleration: 30
- Braking rate: 30
- Turn rate: 90
Physics
- Max speed: 10
- Acceleration: 70
- Braking rate: 70
- Turn rate: 60
- Hovers over land, lava and water
Physics
- Vision radius: 50
- Underwater vision radius: 50
Recon
- Vision radius: 100
- Underwater vision radius: 100
- Radar radius: 310
Recon
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
- Weapon metal consumption: 75 / s
Economy
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage target: HitPoints
- Damage: 25
- Collision check: enemies
- Collision response: impact
- Fabber
- AirDefense
- Mobile & (Land | Naval)
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 300
- Damage: 0.01 DPS: 1 damage every 100.00 seconds (0.01 shots per second)
- Metal consumption: 7500 per shot
- Targets: Air, Orbital
- Ammo recharged after 100.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 1
- Muzzle velocity: 1500.0
- Max velocity: 1500.0
- Turn rate: 3600
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Anti Entity Targets
-
T2
Advanced Air Factory
0:02
+ 0:04
-
T1
Air Factory
0:08
+ 0:04
Built By
-
T2
Advanced Vehicle Factory
2:57
+ 0:04