Kosmos

Advanced Radar Satellite - Long-range enemy unit detection. Requires energy. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 4800 metal
    • Maximum range: 150
    • Total DPS: 90

Ward

Mobile Anti-Nuke - Launches a single anti-nuclear missile.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 8000 metal
    • Maximum range: 300
    • Total DPS: 0.01

    Physics

    • Max speed: 10
    • Acceleration: 10
    • Braking rate: 10
    • Turn rate: 90

    Physics

    • Max speed: 10
    • Acceleration: 70
    • Braking rate: 70
    • Turn rate: 60
    • Hovers over land, lava and water

    Recon

    • Vision radius: 600
    • Underwater vision radius: 600
    • Orbital vision radius: 1200
    • Radar radius: 1000
    • Sonar radius: 1000

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 310

    Economy

    • Base energy consumption: 9000 / s

    Economy

    • Weapon metal consumption: 75 / s

    Weapon

    • Blueprint
    • Range: 150
    • Projectiles per fire: 2
    • Damage: 90 DPS: 2x45 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 45
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 0.01 DPS: 1 damage every 100.00 seconds (0.01 shots per second)
    • Metal consumption: 7500 per shot
    • Targets: Air, Orbital
    • Ammo recharged after 100.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage target: HitPoints
    • Damage: 1
    • Muzzle velocity: 1500.0
    • Max velocity: 1500.0
    • Turn rate: 3600
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets