![](https://cdn.palobby.com/pa_ex1/units/air/solar_drone/solar_drone_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_solar_drone.png)
Icarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
Blueprint![](https://cdn.palobby.com/pa/units/sea/missile_ship/missile_ship_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_missile_ship.png)
Stingray
Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.- HP: 3000
- Build cost: 3200 metal
- Maximum range: 260
- Total DPS: 1130.0
Overview
Blueprint- Max speed: 50
- Acceleration: 30
- Braking rate: 20
- Turn rate: 90
Physics
- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Vision radius: 50
- Underwater vision radius: 50
Recon
- Vision radius: 250
- Underwater vision radius: 250
- Radar radius: 350
- Sonar radius: 350
Recon
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
- Base energy consumption: 150 / s
Economy
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- Fabber
- AirDefense
- Mobile & (Land | Naval)
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 260
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 150
- Damage: 800 DPS: 200 damage every 0.25 seconds (4 shots per second)
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 25.0
- Max velocity: 250.0
- Turn rate: 360.0
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
-
T2
Advanced Air Factory 0:02 + 0:02
-
T1
Air Factory 0:08 + 0:02
Built By
-
T2
Advanced Naval Factory 0:53 + 0:06