Dauntless
Bomber - High damage to a single target. Attacks land, sea, seabed and undersea targets.- HP: 120
- Build cost: 350 metal
- Maximum range: 10
- Total DPS: 550.0
Overview
BlueprintTyphoon
Drone Carrier - Builds and launches missile drones at enemies. Attacks land, air and sea targets.- HP: 5000
- Build cost: 5200 metal
- Maximum range: 250
Overview
Blueprint- Max speed: 75
- Acceleration: 75
- Braking rate: 20
- Turn rate: 95
Physics
- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 250
- Underwater vision radius: 250
Recon
- Weapon energy consumption: 100 / s
Economy
- Weapon metal consumption: 30 / s
Economy
- Blueprint
- Range: 10
- Firing standard deviation: 1
- Damage: 550.0 DPS: 250 damage every 0.45 seconds (2.2 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Energy consumption: 212 per shot
- Stored ammo drained after 0.91 seconds (2 shots)
- Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
- Ammo recharged after 4.25 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 250
- Splash: 150 damage, radius 10
- Full damage splash radius: 1
- Burn damage: 15, radius 2
- Muzzle velocity: 35.0
- Max velocity: 35.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 250
- Damage: 0.0 DPS: 0 damage every 0.50 seconds (2 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Metal consumption: 30 per shot
- Stored ammo drained after 10.0 seconds (20 shots)
- Targets: LandHorizontal, WaterSurface, Air, Underwater, SeaFloor
- Ammo recharged after 10.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 110.0
- Max velocity: 110.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- T2 Advanced Flyer Foundry 0:07 + 0:02
- T1 Flyer Foundry 0:23 + 0:02
Built By
- T2 Advanced Naval Factory 1:26 + 0:06