Black Knight

Orbital Laser - High splash damage. Attacks land, air, sea and seabed targets.

    Overview

    Blueprint
    • HP: 900
    • Build cost: 5000 metal
    • Maximum range: 40
    • Total DPS: 300.0

Zeus

Lightning Titan - Heavy damage over a wide area. Attacks any targets except orbital.

    Overview

    Blueprint
    • HP: 12000
    • Build cost: 30000 metal
    • Maximum range: 100
    • Total DPS: 825.0

    Physics

    • Max speed: 20
    • Acceleration: 20
    • Braking rate: 20
    • Turn rate: 90

    Physics

    • Max speed: 30
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 50

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 100

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Economy

    • Weapon energy consumption: 4000 / s

    Economy

    • Weapon energy consumption: 5500 / s

    Weapon #1

    • Blueprint
    • Range: 40
    • Damage: 300.0 DPS: 3000 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 3000
    • Splash: 3000 damage, radius 65
    • Full damage splash radius: 5
    • Burn damage: 200, radius 65
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 40
    • Projectiles per fire: 27
    • Damage: 0.0 DPS: 27x0 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 825.0 DPS: 1500 damage every 1.82 seconds (0.55 shots per second)
    • Energy consumption: 10000 per shot
    • Targets: LandHorizontal, WaterSurface, Air, SeaFloor, Underwater
    • Ammo recharged after 1.82 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 1500
    • Splash: 500 damage, radius 40
    • Full damage splash radius: 5
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense | ( Air & Fighter)
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 5000
    • Splash: 5000 damage, radius 70
    • Full damage splash radius: 20
    • Burn damage: 200, radius 70
    • Collision check: enemies
    • Collision response: impact