Viper

Orbital Fighter - Fast. Attacks orbital targets only.

    Overview

    Blueprint
    • HP: 100
    • Build cost: 350 metal
    • Maximum range: 200
    • Total DPS: 28.0

Zeus

Lightning Titan - Heavy damage over a wide area. Attacks any targets except orbital.

    Overview

    Blueprint
    • HP: 12000
    • Build cost: 30000 metal
    • Maximum range: 100
    • Total DPS: 825.0

    Physics

    • Max speed: 65
    • Acceleration: 65
    • Braking rate: 20
    • Turn rate: 200

    Physics

    • Max speed: 30
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 50

    Recon

    • No underwater vision
    • Orbital vision radius: 400

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Economy

    Economy

    • Weapon energy consumption: 5500 / s

    Weapon

    • Blueprint
    • Range: 200
    • Damage: 28.0 DPS: 40 damage every 1.43 seconds (0.7 shots per second)
    • Yaw: 75° at 360° per second
    • Pitch: 20° at 1000° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 40
    • Burn damage: 15, radius 2
    • Muzzle velocity: 300.0
    • Max velocity: 300.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 825.0 DPS: 1500 damage every 1.82 seconds (0.55 shots per second)
    • Energy consumption: 10000 per shot
    • Targets: LandHorizontal, WaterSurface, Air, SeaFloor, Underwater
    • Ammo recharged after 1.82 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 1500
    • Splash: 500 damage, radius 40
    • Full damage splash radius: 5
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense | ( Air & Fighter)
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 5000
    • Splash: 5000 damage, radius 70
    • Full damage splash radius: 20
    • Burn damage: 200, radius 70
    • Collision check: enemies
    • Collision response: impact