Delta Commander
Imperial Delta Commander- HP: 1000
- Build cost: 25000 metal
- Maximum range: 100
- Total DPS: 160.0
Overview
BlueprintStingray
Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.- HP: 3000
- Build cost: 3200 metal
- Maximum range: 260
- Total DPS: 1130.0
Overview
Blueprint- Max speed: 8
- Acceleration: 60
- Braking rate: -1
- Turn rate: 180
- Amphibious
Physics
- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 250
- Underwater vision radius: 250
- Radar radius: 350
- Sonar radius: 350
Recon
- Metal production: 20 / s
- Energy production: 2000 / s
- Metal storage: 1500
- Energy storage: 45000
Economy
- Base energy consumption: 150 / s
Economy
- Blueprint
- Range: 100
- Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 80
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Mobile
- Structure - Wall
- Blueprint
- Type: PBAOE
- Damage target: HitPoints
- Damage: 3000
- Splash: 3000 damage, radius 130
- Full damage splash radius: 30
- Burn damage: 200, radius 137
- Collision check: enemies
- Collision response: impact
Weapon #1
Layer Ammo
AnyLand
Target Priorities
Death Explosion
- Blueprint
- Range: 260
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 120.0
- Max velocity: 120.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 150
- Damage: 800 DPS: 200 damage every 0.25 seconds (4 shots per second)
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 25.0
- Max velocity: 250.0
- Turn rate: 360.0
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
-
T1
Armour Foundry
-
T1
Clot
-
T1
Energy Plant
-
T1
Energy Storage
-
T1
Galata Turret
-
T1
Jackal
-
T1
Mass Extractor
-
T1
Metal Extractor
-
T1
Metal Storage
-
T1
Naval Factory
-
T2
OmniSilo Storage Device
-
T1
Orbital Launcher
-
T1
Power Catalyst
-
T1
Ripple
-
T1
Ship Foundry
-
T1
Shredder
-
T1
Single Laser Defense Tower
-
T1
Sky Bridge
-
T1
Starship Projector
-
T1
Teleporter
-
T1
Tola
-
T1
Torpedo Launcher
-
T1
Umbrella
-
T1
Vehicle Factory
-
T1
Wall
Builds
Builds
Built By
-
T2
Advanced Naval Factory
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