Delta Commander

Imperial Delta Commander

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 25000 metal
    • Maximum range: 100
    • Total DPS: 160.0

Deathmark

Siege Tank - Long range. Attacks land, sea and seabed.

    Overview

    Blueprint
    • HP: 250
    • Build cost: 1200 metal
    • Maximum range: 260
    • Total DPS: 142.0

    Physics

    • Max speed: 8
    • Acceleration: 60
    • Braking rate: -1
    • Turn rate: 180
    • Amphibious

    Physics

    • Max speed: 8
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 90

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 100
    • No underwater vision

    Economy

    • Metal production: 20 / s
    • Energy production: 2000 / s
    • Metal storage: 1500
    • Energy storage: 45000

    Economy

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface, Seafloor
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage target: HitPoints
    • Damage: 80
    • Burn damage: 15, radius 2
    • Muzzle velocity: 125.0
    • Max velocity: 125.0
    • Turn rate: 30
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Mobile
      • Structure - Wall

    Death Explosion

    • Blueprint
    • Type: PBAOE
    • Damage target: HitPoints
    • Damage: 3000
    • Splash: 3000 damage, radius 130
    • Full damage splash radius: 30
    • Burn damage: 200, radius 137
    • Collision check: enemies
    • Collision response: impact

    Weapon

    • Blueprint
    • Range: 260
    • Damage: 142.0 DPS: 1000 damage every 7.04 seconds (0.14 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 80° at 60° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage target: HitPoints
    • Damage: 1000
    • Splash: 1000 damage, radius 1
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200
    • Max velocity: 500
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Built By