![](https://cdn.palobby.com/pa_ex1/units/air/support_platform/support_platform_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_support_platform.png)
Angel
Support Platform - Repairs nearby units and auto reclaims wreckage. Intercepts homing missiles. Does not attack.- HP: 1200
- Build cost: 5000 metal
- Maximum range: 160
- Total DPS: 2000.0
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/air/l_air_scout_adv/l_air_scout_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_air_scout_adv.png)
Infiltrator
Advanced Stealth Scout - Launches a sneaky spy camera. Invisible to radar. Consumes energy. Can move between planets.- HP: 250
- Build cost: 280 metal
- Maximum range: 300
Overview
Blueprint- Max speed: 40
- Acceleration: 40
- Braking rate: 30
- Turn rate: 180
Physics
- Max speed: 100
- Acceleration: 300
- Braking rate: 60
- Turn rate: 180
Physics
- Vision radius: 200
- No underwater vision
Recon
- Vision radius: 300
- Underwater vision radius: 300
- Orbital vision radius: 300
- Mine vision radius: 300
- Radar radius: 400
- Invisibile to radar
Recon
Stealth
- Build rate: 120
- Build range: 120
- Fabrication metal consumption: 120 / s
- Fabrication energy consumption: 400 / s
- Energy consumption per metal: 3.3
- Auto Repair
- Auto Reclaim
Economy
- Base energy consumption: 900 / s
Economy
- Blueprint
- Range: 160
- Damage: 2000.0 DPS: 400 damage every 0.20 seconds (5 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 0° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 300
- Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 90° at 3600° per second
- Targets: LandHorizontal, WaterSurface, Air, Underwater
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
-
T2
Advanced Air Factory 1:51 + 0:02
Built By
-
T2
Advanced Flyer Foundry 0:05 + 0:02