Artemis

Railgun Platform - Long range with high damage. Very low rate of fire. Uses energy. Attacks orbital.

    Overview

    Blueprint
    • HP: 350
    • Build cost: 2000 metal
    • Maximum range: 350
    • Total DPS: 60.0

Narwhal

Frigate - Durable. Rapid-fire. Attacks land, air, and sea targets.

    Overview

    Blueprint
    • HP: 750
    • Build cost: 450 metal
    • Maximum range: 150
    • Total DPS: 250.0

    Physics

    • Max speed: 30
    • Acceleration: 10
    • Braking rate: 10
    • Turn rate: 30

    Physics

    • Max speed: 12
    • Acceleration: 30
    • Braking rate: 90
    • Turn rate: 60

    Recon

    • No underwater vision
    • Orbital vision radius: 650
    • Visibility

    • Always visible

    Recon

    • Vision radius: 180
    • Underwater vision radius: 180

    Economy

    • Weapon energy consumption: 200 / s

    Economy

    Weapon

    • Blueprint
    • Range: 350
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 360° at 40° per second
    • Pitch: 180° at 180° per second
    • Energy consumption: 1000 per shot
    • Targets: Orbital
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 300
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #1

    • Blueprint
    • Range: 150
    • Damage: 75.0 DPS: 50 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 180° at 45° per second
    • Pitch: 30° at 45° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 50
    • Burn damage: 15, radius 2
    • Muzzle velocity: 170.0
    • Max velocity: 170.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 75.0 DPS: 25 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 89° at 180° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 25
    • Splash: 20 damage, radius 0.75
    • Full damage splash radius: 0.75
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Turn rate: 720.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Mobile & Air

    Weapon #3

    • Blueprint
    • Range: 150
    • Damage: 100.0 DPS: 250 damage every 2.50 seconds (0.4 shots per second)
    • Yaw: 2° at 180° per second
    • Pitch: 2° at 180° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 5.0
    • Max velocity: 50.0
    • Turn rate: 180
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall