Starcannon
Planetary Transport - Builds and launches up to 14 units at once to the planet below.- HP: 3000
- Build cost: 2600 metal
- Unit storage capacity: 14
- Maximum range: 600
- Build locations: orbital
Overview
BlueprintHammerhead
Trireme - Rams enemy ships. Fast. Heavily armored. Attacks land, sea, seabed and undersea targets.- HP: 14000
- Build cost: 4000 metal
- Maximum range: 200
- Total DPS: 2725.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 20
- Acceleration: 30
- Braking rate: 80
- Turn rate: 65
Physics
- Vision radius: 150
- No underwater vision
- Orbital vision radius: 600
- Always visible
Recon
Visibility
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
Economy
- Blueprint
- Range: 600
- Firing standard deviation: 23
- Damage: 0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Metal cost: 1 per shot
- Build time: 0:00.0
- Muzzle velocity: 40.0
- Max velocity: 120.0
- Turn rate: 45
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 150
- Projectiles per fire: 4
- Damage: 800.0 DPS: 4x400 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 25° at 90° per second
- Pitch: 90° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 400
- Splash: 400 damage, radius 4
- Full damage splash radius: 2
- Muzzle velocity: 110.0
- Max velocity: 120.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 200
- Damage: 125.0 DPS: 250 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Muzzle velocity: 10.0
- Max velocity: 50.0
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 22
- Damage: 1000 DPS: 200 damage every 0.20 seconds (5 shots per second)
- Yaw: 55° at 360° per second
- Pitch: 90° at 360° per second
- Targets: WaterSurface
- Blueprint
- Type: Beam
- Damage: 200
- Splash: 200 damage, radius 10
- Full damage splash radius: 10
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon #1 (x2)
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- T2 Advanced Armour Fabricator 0:50 + 0:04
- T2 Advanced Fabrication Walker 0:44 + 0:04
- T1 Armour Fabricator 0:04 + 0:04
- T1 Corsair 0:06 + 0:04
- T1 Fabrication Walker 0:03 + 0:04
- T1 Guardian 0:07 + 0:04
- T1 Investigator 0:03 + 0:04
- T1 Lancer 0:03 + 0:04
- T2 Orbweaver 0:16 + 0:04
- T1 Patriot 0:02 + 0:04
- T1 Peacekeeper 0:01 + 0:04
- T2 Praetorian 2:35 + 0:04
- T2 Scorpion 0:17 + 0:04
- T1 Shank 0:06 + 0:04
- T1 Stoke 0:04 + 0:04
Builds
Builds
Built By
- T2 Advanced Naval Factory 1:06 + 0:06
- T2 Advanced Ship Foundry 1:01 + 0:06