![](https://cdn.palobby.com/pa/units/sea/battleship/battleship_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_battleship.png)
Leviathan
Battleship - Long range advanced anti-ship, and anti-land guns.- HP: 6000
- Build cost: 4800 metal
- Maximum range: 400
- Total DPS: 480.0
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.28.0/pa/units/land/l_assault_bot/l_assault_bot_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.28.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_assault_bot.png)
Peacekeeper
Basic Infantry - Durable. Amphibious. Attacks land, sea and seabed targets.- HP: 170
- Build cost: 75 metal
- Maximum range: 70
- Total DPS: 23.4
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 15
- Acceleration: 50
- Braking rate: 50
- Turn rate: 720
- Amphibious
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 105
- Underwater vision radius: 105
Recon
- Blueprint
- Range: 400
- Projectiles per fire: 3
- Firing standard deviation: 1
- Damage: 120.0 DPS: 3x200 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 135° at 60° per second
- Pitch: 80° at 45° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 200
- Splash: 200 damage, radius 7
- Full damage splash radius: 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon (x4)
Ammo
Target Priorities
- Blueprint
- Range: 70
- Damage: 23.4 DPS: 19.5 damage every 0.83 seconds (1.2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 19.5
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
Weapon
Layer Ammo
AnyLand
Target Priorities
-
T2
Advanced Naval Factory 1:20 + 0:06
Built By
-
T2
Advanced Walker Foundry 0:01 + 0:03
-
T2
Starcannon 0:01 + 0:04
-
T1
Walker Foundry 0:04 + 0:03