Delta Commander
Imperial Delta Commander- HP: 1000
- Build cost: 25000 metal
- Maximum range: 100
- Total DPS: 160.0
Overview
BlueprintBluehawk
Mobile Tactical Missile - Long range with heavy damage. Fires homing missiles. Attacks land, sea and orbital targets.- HP: 800
- Build cost: 700 metal
- Maximum range: 200
- Total DPS: 340.0
Overview
Blueprint- Max speed: 8
- Acceleration: 60
- Braking rate: -1
- Turn rate: 180
- Amphibious
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 100
- No underwater vision
Recon
- Vision radius: 100
- No underwater vision
Recon
- Metal production: 20 / s
- Energy production: 2000 / s
- Metal storage: 1500
- Energy storage: 45000
Economy
Economy
- Blueprint
- Range: 100
- Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 80
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Mobile
- Structure - Wall
- Blueprint
- Type: PBAOE
- Damage target: HitPoints
- Damage: 3000
- Splash: 3000 damage, radius 130
- Full damage splash radius: 30
- Burn damage: 200, radius 137
- Collision check: enemies
- Collision response: impact
Weapon #1
Layer Ammo
AnyLand
Target Priorities
Death Explosion
- Blueprint
- Range: 160
- Damage: 90.0 DPS: 300 damage every 3.33 seconds (0.3 shots per second)
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 300
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Structure & SurfaceDefense
- Structure & Defense
- Commander
- Mobile - Air
- Structure - Wall
- Wall
- Blueprint
- Range: 200
- Damage: 150.0 DPS: 750 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 750
- Burn damage: 15, radius 2
- Muzzle velocity: 160.0
- Max velocity: 160.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Orbital & Heavy
- Orbital & LaserPlatform
- Orbital & Mobile
- Orbital
- Blueprint
- Range: 160
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
-
T1
Armour Foundry
-
T1
Clot
-
T1
Energy Plant
-
T1
Energy Storage
-
T1
Galata Turret
-
T1
Jackal
-
T1
Mass Extractor
-
T1
Metal Extractor
-
T1
Metal Storage
-
T1
Naval Factory
-
T2
OmniSilo Storage Device
-
T1
Orbital Launcher
-
T1
Power Catalyst
-
T1
Ripple
-
T1
Ship Foundry
-
T1
Shredder
-
T1
Single Laser Defense Tower
-
T1
Sky Bridge
-
T1
Starship Projector
-
T1
Teleporter
-
T1
Tola
-
T1
Torpedo Launcher
-
T1
Umbrella
-
T1
Vehicle Factory
-
T1
Wall
Builds
Builds
Built By
-
T2
Advanced Bot Factory
0:15
+ 0:03