Scythe
Fighter - Fast. High damage. Forward firing only. Only attacks air targets.- HP: 150
- Build cost: 240 metal
- Maximum range: 110
- Total DPS: 70
Overview
BlueprintAres
Rolling Fortress - Near invincible. Long range. Heavy damage. Hover. Attacks land and sea targets.- HP: 50000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 1380.0
Overview
Blueprint- Max speed: 95
- Acceleration: 180
- Braking rate: 80
- Turn rate: 300
Physics
- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 30
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 250
- No underwater vision
Recon
- Blueprint
- Range: 110
- Projectiles per fire: 2
- Damage: 70 DPS: 2x35 damage every 1.00 seconds (1 shot per second)
- Yaw: 70° at 3600° per second
- Pitch: 89° at 360° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 35
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 400
- Projectiles per fire: 4
- Firing standard deviation: 0.25
- Damage: 960.0 DPS: 4x800 damage every 3.33 seconds (0.3 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 20° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 800
- Splash: 800 damage, radius 15
- Full damage splash radius: 5
- Muzzle velocity: 200.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Blueprint
- Range: 220
- Projectiles per fire: 2
- Firing standard deviation: 0.25
- Damage: 140.0 DPS: 2x100 damage every 1.43 seconds (0.7 shots per second)
- Yaw: 80° at 90° per second
- Pitch: 15° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 100
- Splash: 100 damage, radius 5
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 140.0
- Max velocity: 140.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2 (x3)
Ammo
Target Priorities
- T2 Advanced Flyer Foundry 0:04 + 0:02
- T1 Flyer Foundry 0:16 + 0:02