Investigator
Scout - Fast. Detects mines. Use alt fire to change into a short-range radar detectable only by radar.- HP: 60
- Build cost: 150 metal
- Maximum range: 50
- Factory cooldown: 4
Overview
BlueprintArmour Foundry
Basic Manufacturing - Builds basic tanks.- HP: 6000
- Build cost: 600 metal
- Factory cooldown: 4
- Build locations: land
Overview
Blueprint- Max speed: 35
- Acceleration: 350
- Braking rate: -1
- Turn rate: 720
- Amphibious
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 150
- Underwater vision radius: 150
- Mine vision radius: 150
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Build rate: 17
- Fabrication metal consumption: 17 / s
- Fabrication energy consumption: 765 / s
- Energy consumption per metal: 45.0
Economy
- Blueprint
- Range: 50
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, Seafloor
- Charges in 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Self Destruct
Layer Ammo
LandHorizontal
Seafloor
Target Priorities
Builds
- T1 Armour Fabricator 0:11 + 0:04
- T1 Corsair 0:17 + 0:04
- T1 Guardian 0:20 + 0:04
- T1 Maul 0:17 + 0:04
- T1 Shank 0:15 + 0:04
- T1 Stoke 0:12 + 0:04
Builds
- T2 Advanced Walker Foundry 0:03 + 0:03
- T2 Starcannon 0:03 + 0:04
- T1 Walker Foundry 0:08 + 0:03