Arsonist
Flame Turret - High splash damage. Attacks land and sea targets.- HP: 4000
- Build cost: 800 metal
- Maximum range: 120
- Total DPS: 400
- Build locations: land, water surface
Overview
BlueprintIcarus
Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.- HP: 40
- Build cost: 125 metal
- Maximum range: 70
- Total DPS: 25.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 50
- Acceleration: 30
- Braking rate: 20
- Turn rate: 90
Physics
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Vision radius: 50
- Underwater vision radius: 50
Recon
Economy
- Energy production: 175 / s
- Weapon energy consumption: 100 / s
Economy
- Blueprint
- Range: 120
- Damage: 400 DPS: 40 damage every 0.10 seconds (10 shots per second)
- Yaw: 180° at 90° per second
- Pitch: 45° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: seeking
- Damage: 40
- Splash: 40 damage, radius 10
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 130.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 70
- Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 180° per second
- Pitch: 180° at 720° per second
- Energy consumption: 300 per shot
- Stored ammo drained after 7.0 seconds (7 shots)
- Targets: Air, AnyHorizontalGroundOrWaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Beam
- Damage: 25
- Collision check: enemies
- Collision response: impact
- AirDefense | ( Land & Mobile ) | ( Naval & Mobile )
- Air
- Fabber | EnergyProduction | MetalProduction
- Land & Naval
Weapon
Ammo
Target Priorities
Built By
- T2 Advanced Air Factory 0:02 + 0:02
- T1 Air Factory 0:08 + 0:02