Thor
Siege Titan - Equipped with an arsenal of highly destructive weapons. Attacks land, sea, seabed and undersea targets.- HP: 60000
- Build cost: 30000 metal
- Maximum range: 400
- Total DPS: 2290.0
Overview
BlueprintLaser Defense Tower
Basic Turret - Equipped with direct fire anti-land, and anti-ship defenses.- HP: 1500
- Build cost: 350 metal
- Maximum range: 110
- Total DPS: 150.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 11
- Acceleration: 100
- Braking rate: -1
- Turn rate: 50
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 200
- No underwater vision
Recon
- Vision radius: 130
- Underwater vision radius: 130
Recon
- Weapon energy consumption: 1000 / s
Economy
Economy
- Blueprint
- Range: 400
- Projectiles per fire: 2
- Damage: 396.0 DPS: 2x600 damage every 3.03 seconds (0.33 shots per second)
- Yaw: 180° at 35° per second
- Pitch: 90° at 90° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 600
- Splash: 600 damage, radius 15
- Muzzle velocity: 270.0
- Max velocity: 270.0
- Turn rate: 90
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 250
- Damage: 1750 DPS: 175 damage every 0.10 seconds (10 shots per second)
- Yaw: 180° at 40° per second
- Pitch: 80° at 90° per second
- Energy consumption: 333 per shot
- Stored ammo drained after 2.1 seconds (21 shots)
- Targets: LandHorizontal, Seafloor, Underwater, WaterSurface
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Beam
- Damage: 175
- Splash: 150 damage, radius 5
- Full damage splash radius: 5
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
- Blueprint
- Range: 170
- Projectiles per fire: 16
- Firing standard deviation: 30
- Damage: 144.0 DPS: 16x100 damage every 11.11 seconds (0.09 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 100
- Splash: 100 damage, radius 12
- Burn damage: 15, radius 2
- Muzzle velocity: 50.0
- Max velocity: 200.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Commander
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
- Structure & Advanced & SurfaceDefense & CombatFabAdvBuild & Custom1
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
- Blueprint
- Range: 110
- Damage: 150.0 DPS: 75 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 90° at 180° per second
- Targets: LandHorizontal, Seafloor, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 75
- Splash: 75 damage, radius 1
- Burn damage: 15, radius 2
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- T2 Advanced Fabrication Walker 10:00
- T1 Fabrication Starship 11:06
- T2 Praetorian 6:15