Lockheed
Gunship - Heavily armored. Attacks land, sea and seabed targets.- HP: 350
- Build cost: 900 metal
- Maximum range: 100
- Total DPS: 705.0
Overview
BlueprintPelter
Artillery - Medium range for siege and area denial. Attacks land and sea targets.- HP: 1000
- Build cost: 900 metal
- Maximum range: 240
- Total DPS: 60.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 60
- Acceleration: 60
- Braking rate: 60
- Turn rate: 120
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
Economy
- Weapon energy consumption: 200 / s
Economy
- Blueprint
- Range: 80
- Damage: 80 DPS: 20 damage every 0.25 seconds (4 shots per second)
- Yaw: 360° at 360° per second
- Pitch: 100° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Blueprint
- Range: 100
- Firing standard deviation: 30
- Damage: 625.0 DPS: 250 damage every 0.40 seconds (2.5 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Stored ammo drained after 0.8 seconds (2 shots)
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Full damage splash radius: 2
- Muzzle velocity: 80
- Max velocity: 120
- Turn rate: 270.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 240
- Firing standard deviation: 0.5
- Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
- Yaw: 180° at 15° per second
- Pitch: 89.9° at 15° per second
- Energy consumption: 1000 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 5.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 300
- Splash: 300 damage, radius 12
- Full damage splash radius: 2
- Muzzle velocity: 150.0
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Structure - Wall
- Mobile - Air
- Wall
Weapon
Ammo
Target Priorities
- T2 Advanced Flyer Foundry 0:18 + 0:02
Built By
- T2 Advanced Fab Aircraft 0:16
- T2 Advanced Fabrication Bot 0:20
- T2 Advanced Fabrication Ship 0:11
- T2 Advanced Fabrication Vehicle 0:15
- T2 Colonel 0:11
- T1 Fabrication Aircraft 1:40
- T1 Fabrication Bot 1:52
- T1 Fabrication Ship 1:04
- T1 Fabrication Vehicle 1:21