Dauntless
Bomber - High damage to a single target. Attacks land, sea, seabed and undersea targets.- HP: 120
- Build cost: 350 metal
- Maximum range: 10
- Total DPS: 550.0
Overview
BlueprintAdvanced Torpedo Launcher
Torpedo Launcher - Advanced anti-ship defense.- HP: 4000
- Build cost: 1000 metal
- Maximum range: 210
- Total DPS: 500.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 75
- Acceleration: 75
- Braking rate: 20
- Turn rate: 95
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 200
- Underwater vision radius: 200
- Radar radius: 210
- Sonar radius: 210
Recon
- Weapon energy consumption: 100 / s
Economy
Economy
- Blueprint
- Range: 10
- Firing standard deviation: 1
- Damage: 550.0 DPS: 250 damage every 0.45 seconds (2.2 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Energy consumption: 212 per shot
- Stored ammo drained after 0.91 seconds (2 shots)
- Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
- Ammo recharged after 4.25 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 250
- Splash: 150 damage, radius 10
- Full damage splash radius: 1
- Burn damage: 15, radius 2
- Muzzle velocity: 35.0
- Max velocity: 35.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 210
- Damage: 500.0 DPS: 250 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 70.0
- Max velocity: 50
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 100.0
- Max velocity: 50
- Turn rate: 150
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon
Layer Ammo
WaterSurface
LandHorizontal
Target Priorities
- T2 Advanced Flyer Foundry 0:07 + 0:02
- T1 Flyer Foundry 0:23 + 0:02