![](https://cdn.palobby.com/pa/units/land/fabrication_vehicle/fabrication_vehicle_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_fabrication_vehicle.png)
Fabrication Vehicle
Basic Fabricator - Builds basic structures. Durable. More powerful than other fabricators.- HP: 150
- Build cost: 200 metal
Overview
Blueprint![](https://cdn.palobby.com/pa/units/land/tactical_missile_launcher/tactical_missile_launcher_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_tactical_missile_launcher.png)
Catapult
Tactical Missile Launcher - Long range with very heavy damage. Attacks land, sea, and orbital targets.- HP: 1500
- Build cost: 2000 metal
- Maximum range: 280
- Total DPS: 500.0
- Build locations: land, water surface
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: 120
- Turn rate: 360
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Build rate: 11
- Build range: 45
- Fabrication metal consumption: 11 / s
- Fabrication energy consumption: 700 / s
- Energy consumption per metal: 63.6
Economy
Economy
- Blueprint
- Range: 280
- Damage: 400.0 DPS: 1000 damage every 2.50 seconds (0.4 shots per second)
- Yaw: 0° at 180° per second
- Pitch: 0° at 180° per second
- Targets: LandHorizontal, WaterSurface, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
- Blueprint
- Range: 240
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
-
T2
Advanced Vehicle Factory 7:16
-
T1
Air Factory 0:54
-
T1
Bot Factory 0:54
-
T1
Energy Plant 0:36
-
T1
Energy Storage 0:40
-
T1
Galata Turret 0:20
-
T1
Laser Defense Tower 0:31
-
T1
Lob 1:49
-
T1
Metal Extractor 0:15
-
T1
Metal Storage 0:40
-
T1
Naval Factory 0:54
-
T1
Orbital Launcher 0:54
-
T1
Pelter 1:21
-
T1
Radar 0:18
-
T1
Single Laser Defense Tower 0:20
-
T1
Teleporter 1:12
-
T1
Torpedo Launcher 0:31
-
T1
Umbrella 1:21
-
T1
Vehicle Factory 0:54
-
T1
Wall 0:04
Builds
Builds
-
T2
Advanced Vehicle Factory 0:04 + 0:04
-
T2
Unit Cannon 0:04 + 0:02 + 0:02
-
T1
Vehicle Factory 0:13 + 0:04