Tyr

Orbital Mega-Laser - Purifies planetary surfaces of both enemies and allies. Attacks any targets except orbital.

    Overview

    Blueprint
    • HP: 21000
    • Build cost: 40000 metal
    • Maximum range: 150
    • Total DPS: 1200

Armour Fabricator

Builder - Builds basic structures. Durable. More powerful than other basic land and air builders.

    Overview

    Blueprint
    • HP: 185
    • Build cost: 200 metal

    Physics

    • Max speed: 15
    • Acceleration: 7.5
    • Braking rate: 7.5
    • Turn rate: 25

    Physics

    • Max speed: 11
    • Acceleration: 180
    • Braking rate: 180
    • Turn rate: 360

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200
    • Orbital vision radius: 600
    • Visibility

    • Always visible

    Recon

    • Vision radius: 125
    • Underwater vision radius: 125

    Economy

    Economy

    • Build rate: 13
    • Build range: 45
    • Fabrication metal consumption: 13 / s
    • Fabrication energy consumption: 850 / s
    • Energy consumption per metal: 65.4

    Weapon #1

    • Blueprint
    • Range: 150
    • Damage: 1200 DPS: 300 damage every 0.25 seconds (4 shots per second)
    • Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 300
    • Splash: 300 damage, radius 160
    • Full damage splash radius: 20
    • Burn damage: 200, radius 137
    • Max velocity: 65
    • Turn rate: 30
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Land - Wall
      • Naval
      • Structure - Wall
      • Wall

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 0 DPS: 0 damage every 1.00 seconds (1 shot per second)
    • Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Splash: 0 damage, radius 160
    • Muzzle velocity: 400
    • Max velocity: 400
    • Turn rate: 30
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Land - Wall
      • Naval
      • Structure - Wall
      • Wall