Aeson Commander
Tank Aeson Commander- HP: 12500
- Build cost: 25000 metal
- Maximum range: 160
- Total DPS: 985.0
Overview
BlueprintColonel
Proxy Commander - Builds advanced structures. Amphibious. Durable. High damage. Attacks everything but orbital.- HP: 8000
- Build cost: 6000 metal
- Maximum range: 100
- Total DPS: 400.0
Overview
Blueprint- Max speed: 8
- Acceleration: 60
- Braking rate: -1
- Turn rate: 180
- Amphibious
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: 120
- Turn rate: 180
- Amphibious
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Metal production: 20 / s
- Energy production: 2000 / s
- Metal storage: 1500
- Energy storage: 45000
- Weapon energy consumption: 2500 / s
- Build rate: 30
- Build range: 45
- Fabrication metal consumption: 30 / s
- Fabrication energy consumption: 1750 / s
- Energy consumption per metal: 58.3
Economy
- Build rate: 80
- Build range: 45
- Fabrication metal consumption: 80 / s
- Fabrication energy consumption: 2500 / s
- Energy consumption per metal: 31.2
Economy
- Blueprint
- Range: 100
- Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, WaterSurface, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 80
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 30
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Mobile
- Structure - Wall
- Blueprint
- Range: 100
- Damage: 175.0 DPS: 700 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air
- Ammo recharged after 4.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 700
- Splash: 700 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 200, radius 15
- Muzzle velocity: 100.0
- Max velocity: 100.0
- Turn rate: 180
- Collision check: enemies
- Collision response: impact
- Blueprint
- Range: 150
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 360° per second
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 125.0
- Max velocity: 125.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 160
- Damage: 250.0 DPS: 250 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: WaterSurface, Seafloor, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 250
- Muzzle velocity: 75.0
- Max velocity: 75.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 250
- Muzzle velocity: 100.0
- Max velocity: 75.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Mobile
Weapon #1
Layer Ammo
AnyLand
Target Priorities
Weapon #2
Ammo
Weapon #3
Ammo
Target Priorities
Weapon #4
Layer Ammo
Seafloor
LandHorizontal
Target Priorities
- Blueprint
- Range: 100
- Damage: 400.0 DPS: 200 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 360° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air, Underwater
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 200
- Splash: 200 damage, radius 12
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 200.0
- Max velocity: 200.0
- Turn rate: 720.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Structure - Wall
- Mobile & Air
- Wall
Weapon
Ammo
Target Priorities
-
T1
Air Factory
0:20
-
T1
Bot Factory
0:20
-
T1
Energy Plant
0:13
-
T1
Energy Storage
0:15
-
T1
Galata Turret
0:07
-
T1
Metal Extractor
0:05
-
T1
Metal Storage
0:15
-
T1
Naval Factory
0:20
-
T1
Orbital Launcher
0:20
-
T1
Single Laser Defense Tower
0:07
-
T1
Teleporter
0:33
-
T1
Torpedo Launcher
0:11
-
T1
Umbrella
0:30
-
T1
Vehicle Factory
0:20
-
T1
Wall
0:01
Builds
-
T2
Advanced Bot Factory
1:00
-
T2
Advanced Energy Plant
0:25
-
T2
Advanced Laser Defense Tower
0:11
-
T2
Advanced Metal Extractor
0:22
-
T2
Advanced Radar
0:30
-
T2
Advanced Torpedo Launcher
0:12
-
T1
Air Factory
0:07
-
T2
Anti-Nuke Launcher
2:30
-
T3
Atlas
6:15
-
T1
Bot Factory
0:07
-
T2
Catalyst
8:20
-
T2
Catapult
0:25
-
T1
Energy Plant
0:05
-
T1
Energy Storage
0:05
-
T2
Flak Cannon
0:11
-
T1
Galata Turret
0:02
-
T2
Halley
8:20
-
T2
Holkins
2:05
-
T1
Laser Defense Tower
0:04
-
T1
Lob
0:15
-
T1
Metal Extractor
0:02
-
T1
Metal Storage
0:05
-
T1
Naval Factory
0:07
-
T2
Nuclear Missile Launcher
3:00
-
T1
Orbital Launcher
0:07
-
T1
Pelter
0:11
-
T1
Radar
0:02
-
T2
Radar Jamming Station
0:25
-
T3
Ragnarok
12:30
-
T1
Single Laser Defense Tower
0:02
-
T1
Teleporter
0:12
-
T1
Torpedo Launcher
0:04
-
T1
Umbrella
0:11
-
T2
Unit Cannon
1:10
-
T1
Vehicle Factory
0:07
-
T1
Wall
0:00.6
Builds
Built By
-
T2
Advanced Bot Factory
2:13
+ 0:03