Stingray
Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.- HP: 3000
- Build cost: 3200 metal
- Maximum range: 260
- Total DPS: 1130.0
Overview
BlueprintAdvanced Fabrication Bot
Advanced Fabricator - Build basic and advanced structures.- HP: 150
- Build cost: 1800 metal
Overview
Blueprint- Max speed: 11
- Acceleration: 30
- Braking rate: 80
- Turn rate: 45
Physics
- Max speed: 16
- Acceleration: 160
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 250
- Underwater vision radius: 250
- Radar radius: 350
- Sonar radius: 350
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Base energy consumption: 150 / s
Economy
- Build rate: 45
- Build range: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 1800 / s
- Energy consumption per metal: 40.0
Economy
- Blueprint
- Range: 260
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 120.0
- Max velocity: 120.0
- Collision check: enemies
- Collision response: impact
- Air & (Tactical | Heavy | MissileDefense)
- Mobile - Air
- Structure - Wall
- Mobile & Air
- Wall
- Blueprint
- Range: 150
- Damage: 800 DPS: 200 damage every 0.25 seconds (4 shots per second)
- Targets: Air
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 200
- Splash: 10 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 25.0
- Max velocity: 250.0
- Turn rate: 360.0
- Collision check: enemies
- Collision response: impact
- Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
- Mobile & Air
- Blueprint
- Range: 225
- Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage target: HitPoints
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 400.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Weapon #3
Ammo
Target Priorities
Anti Entity Targets
Builds
-
T2
Advanced Bot Factory
1:46
-
T2
Advanced Energy Plant
0:44
-
T2
Advanced Laser Defense Tower
0:20
-
T2
Advanced Metal Extractor
0:40
-
T2
Advanced Radar
0:53
-
T2
Advanced Torpedo Launcher
0:22
-
T1
Air Factory
0:13
-
T2
Anti-Nuke Launcher
4:26
-
T3
Atlas
11:06
-
T1
Bot Factory
0:13
-
T2
Catalyst
14:48
-
T2
Catapult
0:44
-
T1
Energy Plant
0:08
-
T1
Energy Storage
0:10
-
T2
Flak Cannon
0:20
-
T1
Galata Turret
0:05
-
T2
Halley
14:48
-
T2
Holkins
3:42
-
T1
Laser Defense Tower
0:07
-
T1
Lob
0:26
-
T1
Metal Extractor
0:03
-
T1
Metal Storage
0:10
-
T1
Naval Factory
0:13
-
T2
Nuclear Missile Launcher
5:20
-
T1
Orbital Launcher
0:13
-
T1
Pelter
0:20
-
T1
Radar
0:04
-
T2
Radar Jamming Station
0:44
-
T3
Ragnarok
22:13
-
T1
Single Laser Defense Tower
0:05
-
T1
Teleporter
0:22
-
T1
Torpedo Launcher
0:07
-
T1
Umbrella
0:20
-
T2
Unit Cannon
2:04
-
T1
Vehicle Factory
0:13
-
T1
Wall
0:01
Builds
-
T2
Advanced Naval Factory
0:53
+ 0:06
Built By
-
T2
Advanced Bot Factory
0:40
+ 0:03
-
T2
Unit Cannon
0:40
+ 0:02
+ 0:02