Centurion
Orbital Turret - Rapid fire. Attacks land, air, sea and orbital targets.- HP: 2000
- Build cost: 1500 metal
- Maximum range: 150
- Total DPS: 670.0
- Build locations: orbital
Overview
BlueprintSpark
Tesla Bot - Very high damage over a short range area. Uses energy. Attacks land targets.- HP: 130
- Build cost: 105 metal
- Maximum range: 65
- Total DPS: 80.0
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 14
- Acceleration: 140
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 120
- No underwater vision
- Orbital vision radius: 600
- Always visible
Recon
Visibility
- Vision radius: 120
- No underwater vision
Recon
Economy
- Weapon energy consumption: 200 / s
Economy
- Blueprint
- Range: 150
- Projectiles per fire: 2
- Damage: 520 DPS: 2x65 damage every 0.25 seconds (4 shots per second)
- Yaw: 180° at 120° per second
- Pitch: 180° at 720° per second
- Targets: Orbital
- Blueprint
- Type: Beam
- Damage: 65
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Blueprint
- Range: 80
- Damage: 150.0 DPS: 100 damage every 0.67 seconds (1.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 180° at 360° per second
- Targets: Air, LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 100
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 65
- Damage: 80.0 DPS: 160 damage every 2.00 seconds (0.5 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 60° at 360° per second
- Energy consumption: 400 per shot
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 2.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Direct
- Damage: 160
- Splash: 50 damage, radius 10
- Full damage splash radius: 2
- Burn damage: 15, radius 2
- Muzzle velocity: 180.0
- Max velocity: 180.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
Built By
- T2 Advanced Bot Factory 0:02 + 0:03
- T1 Bot Factory 0:07 + 0:03
- T2 Unit Cannon 0:02 + 0:02 + 0:02