Infiltrator
Advanced Stealth Scout - Launches a sneaky spy camera. Invisible to radar. Consumes energy. Can move between planets.- HP: 250
- Build cost: 280 metal
- Maximum range: 300
Overview
BlueprintGil-E
Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.- HP: 150
- Build cost: 800 metal
- Maximum range: 220
- Total DPS: 187.5
Overview
Blueprint- Max speed: 100
- Acceleration: 300
- Braking rate: 60
- Turn rate: 180
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 300
- Underwater vision radius: 300
- Orbital vision radius: 300
- Mine vision radius: 300
- Radar radius: 400
- Invisibile to radar
Recon
Stealth
- Vision radius: 220
- Underwater vision radius: 220
Recon
- Base energy consumption: 900 / s
Economy
Economy
- Blueprint
- Range: 300
- Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 90° at 3600° per second
- Targets: LandHorizontal, WaterSurface, Air, Underwater
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 220
- Damage: 87.5 DPS: 350 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, Seafloor, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 350
- Burn damage: 15, radius 2
- Muzzle velocity: 1000.0
- Max velocity: 1000.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 140
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 89° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- T2 Advanced Flyer Foundry 0:05 + 0:02
Built By
- T2 Advanced Bot Factory 0:17 + 0:03