Kestrel

Gunship - Fast. Cheap. Durable. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 300
    • Build cost: 800 metal
    • Maximum range: 60
    • Total DPS: 160.0

Spark

Tesla Bot - Very high damage over a short range area. Uses energy. Attacks land targets.

    Overview

    Blueprint
    • HP: 130
    • Build cost: 105 metal
    • Maximum range: 65
    • Total DPS: 80.0

    Physics

    • Max speed: 60
    • Acceleration: 60
    • Braking rate: 60
    • Turn rate: 120

    Physics

    • Max speed: 14
    • Acceleration: 140
    • Braking rate: -1
    • Turn rate: 720

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 120
    • No underwater vision

    Economy

    Economy

    • Weapon energy consumption: 200 / s

    Weapon (x2)

    • Blueprint
    • Range: 60
    • Damage: 80.0 DPS: 20 damage every 0.25 seconds (4 shots per second)
    • Yaw: 360° at 360° per second
    • Pitch: 100° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 20
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Weapon

    • Blueprint
    • Range: 65
    • Damage: 80.0 DPS: 160 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 60° at 360° per second
    • Energy consumption: 400 per shot
    • Targets: LandHorizontal, WaterSurface
    • Ammo recharged after 2.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 160
    • Splash: 50 damage, radius 10
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 180.0
    • Max velocity: 180.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air