Wyrm
Siege Bomber- Durable. Slow. Devastating damage. Attacks land and sea targets.- HP: 3000
- Build cost: 3300 metal
- Maximum range: 10
- Total DPS: 1666.67
Overview
BlueprintBluehawk
Mobile Tactical Missile - Long range with heavy damage. Fires homing missiles. Attacks land, sea and orbital targets.- HP: 200
- Build cost: 1200 metal
- Maximum range: 160
- Total DPS: 350.0
Overview
Blueprint- Max speed: 20
- Acceleration: 10
- Braking rate: 20
- Turn rate: 110
Physics
- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Weapon energy consumption: 500 / s
Economy
Economy
- Blueprint
- Range: 10
- Firing standard deviation: 10
- Damage: 1666.67 DPS: 5000 damage every 3.00 seconds (0.33 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Energy consumption: 1500 per shot
- Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
- Ammo recharged after 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 5000
- Splash: 5000 damage, radius 20
- Full damage splash radius: 5
- Burn damage: 15, radius 2
- Muzzle velocity: 15.0
- Max velocity: 15.0
- Collision check: enemies
- Collision response: impact
Weapon
Ammo
- Blueprint
- Range: 160
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
- Blueprint
- Range: 160
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- T2 Advanced Air Factory 1:13 + 0:02
Built By
- T2 Advanced Bot Factory 0:20 + 0:03