Unit Cannon
Interplanetary Transport - Builds and launches up to 16 units at once anywhere in the system.- HP: 18000
- Build cost: 5600 metal
- Unit storage capacity: 16
- Maximum range: 5000
- Build locations: land, water surface
Overview
BlueprintBumblebee
Carpet Bomber - High damage over a wide area. Fragile and slow. Attacks land, sea and undersea targets.- HP: 100
- Build cost: 320 metal
- Maximum range: 10
- Total DPS: 562.5
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 75
- Acceleration: 75
- Braking rate: 20
- Turn rate: 110
Physics
- Vision radius: 100
- Underwater vision radius: 120
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Weapon energy consumption: 100 / s
Economy
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Damage target: HitPoints
- Muzzle velocity: 250.0
- Max velocity: 250.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 10
- Firing standard deviation: 10
- Damage: 562.5 DPS: 75 damage every 0.13 seconds (7.5 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Energy consumption: 75 per shot
- Stored ammo drained after 0.8 seconds (6 shots)
- Targets: LandHorizontal, WaterSurface, Seafloor, Underwater
- Ammo recharged after 4.25 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage target: HitPoints
- Damage: 75
- Splash: 75 damage, radius 10
- Full damage splash radius: 1
- Burn damage: 15, radius 2
- Muzzle velocity: 15.0
- Max velocity: 15.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & ( Land | Naval )
- Titan & ( Land | Naval )
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon
Ammo
Target Priorities
-
T2
Advanced Fabrication Bot
0:40
+ 0:02
+ 0:02
-
T2
Advanced Fabrication Vehicle
0:45
+ 0:02
+ 0:02
-
T1
Ant
0:03
+ 0:02
+ 0:02
-
T1
Boom
0:01.0
+ 0:02
+ 0:02
-
T1
Dox
0:01.0
+ 0:02
+ 0:02
-
T1
Fabrication Bot
0:03
+ 0:02
+ 0:02
-
T1
Fabrication Vehicle
0:04
+ 0:02
+ 0:02
-
T1
Grenadier
0:02
+ 0:02
+ 0:02
-
T2
Locusts
0:11
+ 0:02
+ 0:02
-
T2
Mend
0:22
+ 0:02
+ 0:02
-
T2
Slammer
0:11
+ 0:02
+ 0:02
-
T1
Spark
0:02
+ 0:02
+ 0:02
-
T1
Spinner
0:03
+ 0:02
+ 0:02
-
T1
Stinger
0:02
+ 0:02
+ 0:02
-
T1
Stitch
0:05
+ 0:02
+ 0:02
-
T2
Storm
0:16
+ 0:02
+ 0:02
-
T1
Stryker
0:01
+ 0:02
+ 0:02
Builds
Builds
Built By
-
T2
Advanced Air Factory
0:07
+ 0:04
-
T1
Air Factory
0:21
+ 0:04