![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.25.0/pa/units/sea/l_attack_sub/l_attack_sub_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.25.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_attack_sub.png)
Akula
Submarine - Fast. Fires in salvos. Attacks sea, seabed and undersea targets.- HP: 500
- Build cost: 650 metal
- Maximum range: 130
- Total DPS: 500
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/air/titan_air/titan_air_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_titan_air.png)
Zeus
Lightning Titan - Heavy damage over a wide area. Attacks any targets except orbital.- HP: 12000
- Build cost: 30000 metal
- Maximum range: 100
- Total DPS: 825.0
Overview
Blueprint- Max speed: 18
- Acceleration: 60
- Braking rate: 60
- Turn rate: 140
- Underwater
Physics
- Max speed: 30
- Acceleration: 30
- Braking rate: 30
- Turn rate: 50
Physics
- Vision radius: 150
- Underwater vision radius: 150
- Invisibile to radar
Recon
Stealth
- Vision radius: 200
- Underwater vision radius: 200
Recon
Economy
- Weapon energy consumption: 5500 / s
Economy
- Blueprint
- Range: 130
- Damage: 500 DPS: 250 damage every 0.50 seconds (2 shots per second)
- Yaw: 10° at 180° per second
- Pitch: 10° at 180° per second
- Stored ammo drained after 1.5 seconds (3 shots)
- Targets: WaterSurface, Underwater, Seafloor
- Ammo recharged after 4.1 seconds
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 250
- Muzzle velocity: 5.0
- Max velocity: 60.0
- Turn rate: 120
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 100
- Damage: 825.0 DPS: 1500 damage every 1.82 seconds (0.55 shots per second)
- Energy consumption: 10000 per shot
- Targets: LandHorizontal, WaterSurface, Air, SeaFloor, Underwater
- Ammo recharged after 1.82 seconds
- Blueprint
- Type: Beam
- Damage: 1500
- Splash: 500 damage, radius 40
- Full damage splash radius: 5
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense | ( Air & Fighter)
- Artillery & Advanced & ( Land | Naval )
- Nuke | NukeDefense
Weapon #1
Ammo
Target Priorities
-
T2
Advanced Ship Foundry 0:10 + 0:06
-
T1
Ship Foundry 0:32 + 0:03