![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/land/l_artillery_short/l_artillery_short_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_artillery_short.png)
Theodor
Artillery - Medium range. Attacks land, sea, seabed and underwater targets.- HP: 1000
- Build cost: 900 metal
- Maximum range: 240
- Total DPS: 40
- Build locations: land, water surface
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/air/l_air_scout_adv/l_air_scout_adv_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_air_scout_adv.png)
Infiltrator
Advanced Stealth Scout - Launches a sneaky spy camera. Invisible to radar. Consumes energy. Can move between planets.- HP: 250
- Build cost: 280 metal
- Maximum range: 300
Overview
Blueprint- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- Max speed: 100
- Acceleration: 300
- Braking rate: 60
- Turn rate: 180
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 300
- Underwater vision radius: 300
- Orbital vision radius: 300
- Mine vision radius: 300
- Radar radius: 400
- Invisibile to radar
Recon
Stealth
- Weapon energy consumption: 200 / s
Economy
- Base energy consumption: 900 / s
Economy
- Blueprint
- Range: 240
- Firing standard deviation: 0.66666
- Damage: 40 DPS: 20 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 60° per second
- Pitch: 60° at 20° per second
- Energy consumption: 100 per shot
- Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
- Ammo recharged after 0.5 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 20
- Splash: 20 damage, radius 12
- Full damage splash radius: 5
- Muzzle velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 300
- Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 360° at 3600° per second
- Pitch: 90° at 3600° per second
- Targets: LandHorizontal, WaterSurface, Air, Underwater
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Built By
-
T2
Advanced Flyer Foundry 0:05 + 0:02