Gil-E
Sniper - Long range. High damage. Slow rate of fire. Intercepts missiles. Attacks land, air and sea targets.- HP: 150
- Build cost: 800 metal
- Maximum range: 200
- Total DPS: 187.5
Overview
BlueprintScythe
Fighter - Fast. High damage. Forward firing only. Only attacks air targets.- HP: 120
- Build cost: 240 metal
- Maximum range: 110
- Total DPS: 58
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 95
- Acceleration: 180
- Braking rate: 80
- Turn rate: 300
Physics
- Vision radius: 200
- No underwater vision
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Blueprint
- Range: 200
- Damage: 87.5 DPS: 350 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 45° per second
- Pitch: 80° at 90° per second
- Targets: LandHorizontal, WaterSurface, Air
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 350
- Burn damage: 15, radius 2
- Muzzle velocity: 1000.0
- Max velocity: 1000.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
- Blueprint
- Range: 140
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 89° at 3600° per second
- Targets: Air, Orbital
- Blueprint
- Type: Beam
- Damage: 400
- Collision check: target
- Collision response: destroy
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 110
- Projectiles per fire: 2
- Damage: 58 DPS: 2x29 damage every 1.00 seconds (1 shot per second)
- Yaw: 70° at 3600° per second
- Pitch: 89° at 360° per second
- Targets: Air
- Blueprint
- Type: Beam
- Damage: 29
- Collision check: target
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- T2 Advanced Bot Factory 0:17 + 0:03
Built By
- T2 Advanced Flyer Foundry 0:04 + 0:02
- T1 Flyer Foundry 0:16 + 0:02