![](https://cdn.palobby.com/pa/units/sea/fabrication_ship/fabrication_ship_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_fabrication_ship.png)
Fabrication Ship
Basic Fabricator - Builds basic naval structures. Water hover.- HP: 100
- Build cost: 200 metal
Overview
Blueprint![](https://cdn.palobby.com/pa_ex1/units/sea/drone_carrier/drone/drone_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_drone.png)
Squall
Missile and Torpedo Drone - Fast, fragile, attacks land, sea and air.- HP: 40
- Build cost: 90 metal
- Maximum range: 100
- Total DPS: 100.0
Overview
Blueprint- Max speed: 10
- Acceleration: 100
- Braking rate: 100
- Turn rate: 90
- Hovers over water and shallows
Physics
- Max speed: 80
- Acceleration: 80
- Braking rate: 30
- Turn rate: 240
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Build rate: 14
- Build range: 45
- Fabrication metal consumption: 14 / s
- Fabrication energy consumption: 800 / s
- Energy consumption per metal: 57.1
Economy
Economy
- Blueprint
- Range: 100
- Damage: 60.0 DPS: 75 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 90° at 360° per second
- Pitch: 360° at 360° per second
- Targets: WaterSurface, Underwater, Seafloor
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 75
- Muzzle velocity: 50.0
- Max velocity: 50.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Sub
- Mobile
- Structure - Wall
- Wall
- Blueprint
- Range: 100
- Damage: 40.0 DPS: 50 damage every 1.25 seconds (0.8 shots per second)
- Yaw: 180° at 1000° per second
- Pitch: 180° at 1000° per second
- Targets: WaterSurface, LandHorizontal, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 50
- Splash: 20 damage, radius 0.75
- Full damage splash radius: 0.75
- Burn damage: 15, radius 2
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 360
- Collision check: enemies
- Collision response: impact
- Commander
- Air
- Mobile
- Structure - Wall
- Wall
Weapon #1
Layer Ammo
Air
Target Priorities
Weapon #2
Ammo
Target Priorities
-
T2
Advanced Naval Factory 5:42
-
T1
Air Factory 0:42
-
T1
Bot Factory 0:42
-
T1
Energy Plant 0:28
-
T1
Energy Storage 0:32
-
T1
Galata Turret 0:16
-
T1
Laser Defense Tower 0:25
-
T1
Lob 1:25
-
T1
Metal Extractor 0:12
-
T1
Metal Storage 0:32
-
T1
Naval Factory 0:42
-
T1
Orbital Launcher 0:42
-
T1
Pelter 1:04
-
T1
Radar 0:14
-
T1
Single Laser Defense Tower 0:16
-
T1
Teleporter 0:57
-
T1
Torpedo Launcher 0:25
-
T1
Umbrella 1:04
-
T1
Vehicle Factory 0:42
-
T1
Wall 0:03
Builds
Builds
-
T2
Advanced Naval Factory 0:03 + 0:06
-
T1
Naval Factory 0:10 + 0:03