![](https://cdn.palobby.com/pa/units/sea/sea_scout/sea_scout_icon_buildbar.png)
![](https://cdn.palobby.com/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_sea_scout.png)
Piranha
Gunboat - Cheap. Fast. Expendable. Water hover. Attacks land and sea targets.- HP: 175
- Build cost: 150 metal
- Maximum range: 105
- Total DPS: 40
Overview
Blueprint![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/pa/units/air/l_raider/l_raider_icon_buildbar.png)
![](https://cdn.palobby.com/server-mods/Legion-Expansion-Combined-1.30.0/ui/main/atlas/icon_atlas/img/strategic_icons/icon_si_l_raider.png)
Marauder
Raider - Fast. Can see far away. Attacks land and sea targets.- HP: 50
- Build cost: 240 metal
- Maximum range: 60
- Total DPS: 32
Overview
Blueprint- Max speed: 20
- Acceleration: 75
- Braking rate: 200
- Turn rate: 180
- Hovers over water and shallows
Physics
- Max speed: 100
- Acceleration: 130
- Braking rate: 130
- Turn rate: 140
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 250
- Underwater vision radius: 250
Recon
- Blueprint
- Range: 105
- Damage: 40 DPS: 20 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 180° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 130.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 60
- Damage: 32 DPS: 16 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 90° at 720° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 16
- Full damage splash radius: 1
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
-
T2
Advanced Naval Factory 0:02 + 0:06
-
T1
Naval Factory 0:07 + 0:03
Built By
-
T2
Advanced Flyer Foundry 0:04 + 0:02
-
T1
Flyer Foundry 0:16 + 0:02