Scorpion

Assault Tank - Heavily armored. Splash damage. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 1650
    • Build cost: 900 metal
    • Maximum range: 130
    • Total DPS: 200.0

Lob

Dox Launcher - Builds and fires Dox at nearby targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 1200 metal
    • Maximum range: 240
    • Build locations: land, water surface

    Physics

    • Max speed: 8
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 55

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    Economy

    • Weapon metal consumption: 13 / s

    Weapon

    • Blueprint
    • Range: 130
    • Damage: 200.0 DPS: 500 damage every 2.50 seconds (0.4 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 40° at 60° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 500
    • Splash: 150 damage, radius 15
    • Full damage splash radius: 4
    • Burn damage: 15, radius 2
    • Muzzle velocity: 110
    • Max velocity: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 3.5
    • Damage: 0.0 DPS: 0 damage every 0.22 seconds (4.5 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Metal consumption: 50 per shot
    • Stored ammo drained after 2.0 seconds (9 shots)
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 33.23 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall